Wednesday, 24 April 2013

Project 2-Green Gifting: Research and Concepts

Brief


The following are what I Consider to be the brief parameters:

Product                                                                (home and garden; family; leisure; sport)
-Gift
-Ecologically Sustainable
-Role/Place in EVERYDAY life
-Minimal negative impacts to the environment throughout its lifecycle
-Mass manufacture, not handicrafts or one-off fabrication
-Invites interaction
-Not involving electronic displays or touchscreens
-Not bigger than 300 x 300 x 300 mm
-Uses at least 5 of the 47 Okala ecodesign strategies

-Appearance model must look like a real product.
-Ecological impact poster should show
how this “green gift” minimizes harm to the environment throughout its lifecycle             AND
detail the ecodesign strategies used.



Concepts
-          identify the OKALA ecodesign strategies used
-          accompanied by an image collection of several “competitor” and related products, to demonstrate innovation.

May 1:
-show developments of the selected concept, including sketches of details, material studies, manufacturing, form studies etc.


May 8:
-present final work to an assessment panel; keep presentations to 3 minutes or less.


Research

Okala Ecodesign Strategy Wheel
INTENT: reduce ecological impact of PSE






INNOVATION
1.       How benefit is provided (e.g. ambient heat)
2.       Modular practices (e.g. exchanging CPU chips)
3.       Service Products (e.g. rentingà^ life)
4.       Compact multi-fuctional products (e.g. Swiss Army Knife)
5.       Share amongst many users (e.g. go get) [linked to 3.]
6.       Mimic nature to ^ efficiency (e.g. whale fin wind turbine)
7.       Use living organisms in product (e.g. plants that provide service in product life)
8.       Use local supply (e.g. local paper mill, local steel works)



REDUCE MATERIAL IMPACTS
1.       Avoid harmful product (e.g. lead products)
2.       Avoid materials that use ^ natural resources (e.g. nylon vs. Linen)
3.       Minimize material quantity (e.g. Dyson fans)
4.       Use Recycled/Reclaimed Material (e.g. timber from demolished buildings)
5.       Use renewable material (e.g. bamboo)
6.       Use material from reliable suppliers (e.g. consider deforestation/ecosystems etc.)
7.       Use waste by products (e.g. off cuts of fabric used as wall insulation)

MANUFACTURING INNOVATION
1.       Minimize manufacturing waste (e.g. Sheet material cut to reduce waste)
2.       Design for production quality control (e.g. engineering testing for ^ quality)
3.       v energy use in production (e.g. many parts created from 1 mould)
4.       Use renewable energy sources (e.g. solar heating in manufacture)
5.       Minimize production steps (e.g. less processesàless energy: bar soap vs. Body wash)
6.       Minimize components and materials (e.g. luggage with less zippers, straps etc.)
7.       Eliminate toxic emissions (e.g. reduce coal and mecuary emissions where possible)

REDUCE DISTRIBUTION IMPACTS
1.       Reduce product and packaging weight
2.       Reduce product and packaging volume (e.g. flat pack)
3.       Develop reusable packaging systems (e.g. reusable pallets, plastic containers etc.)
4.       Use low impact transport systems (e.g. shipping uses less energy than overland transport)
5.       Use local production if possible (e.g. local concrete to reduce transport)

REDUCE BEHAVIOUR AND USE IMPACTS
1.       Encourage low consumption user behaviour (e.g. bicycle conscious clothing)
2.       Reduce energy consumption during use (e.g. phones will indicate when battery no longer needs charging)
3.       Reduce material consumption during use (e.g. reusable coffee filters)
4.       Reduce water consumption during use (e.g. sinks that divert grey water into garden etc.)
5.       Seek to eliminate toxic gases when in use (roll on vs. Spray deodorants)
6.       Design for renewable energy (e.g. solar, kinetic, hydro-electric powered products)

SYSTEM LONGJEVITY
1.       Design for durability (e.g. long lasting cookware)
2.       Deign for maintenance and easy repair (e.g. Bicycles)
3.       Design for re-use and exchange practices (e.g. clothing swaps etc.)
4.       Create a timeless aesthetic (e.g. Braun products)
5.       Foster an emotional connection (e.g. chair that grows with you)

TRANSITIONAL SYSTEMS
1.       Design upgradable products (e.g. ipods)
2.       Design for second life with different function (e.g. jam jars used as drinking glass)
3.       Design for re-use components (e.g. car parts)

OPTIMIZE END OF LIFE
1.       Take back services (e.g. Dell Computers)
2.       Design for easy/efficient disassembly or demolition)
3.       Design a recycling business model (e.g. shoes used for running track)
4.       Use recyclable non-toxic materials
5.       Provide ability to biodegrade
6.       Design for safe disposal processes (e.g. consider light bulb recycling)




 Concept Posters













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Peer FeedBack

Name
Peter Calaitzopoulos (z331400)
Date
24/04/13
Feedback from Peer 1

Vivian Ngyuan
Stay away from products hung on walls

Evaluate the strength of the gift

Feedback from Peer 2

Rowan Furlong
Minimize material, try to use only one material

Consider harvested vs. Waste products
Feedback from Tutor

Mar Ramirez
Consider Manufacturing Processes

Change the Form, express material, don’t be restricted to current forms

Combine Concept aesthetics
Lesson learnt from listening to other Tutors
Explore unusual and different materials

Tell the story of giving the gift

Consider industries that have waste by products

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